Right now I’m on better footing – I’ve done my research.
But, thinking back on how I got started, I didn’t really feel that confident in the first few days of research.
Last August, I was preparing my material for delivery of the course starting in September 2016.
It was based on the Caribbean Advanced Proficiency Exam Syllabus for Animation and Game Design.
I looked at the syllabus and at my research thus far and I realized that even though I’ve built up my knowledge base, how can I be sure I was on the right path? How can I guide my students to produce what the examiners expected for coursework evaluation?
I thought to myself, I need to find a University that’s made some waves. I enrolled for many online courses, one of the best in my opinion was from MSU. I found an online learning website that offered game design and development in a structured manner. With this , I had my answer:
- I would learn from the experts in the field : Brian Winn and Casey O’ Donnel. I studied every day.
- I would produce prototypes of what I learnt every day – hard evidence of my work. This took the form of Unity project prototypes.
- I would present my work to my students. If I could prototype a game, they could do so too.
All I needed to do was internalize my study game development. I would have to be the subject matter expert .